![]() ![]() The game starts with Frisk falling into the Underground. Healing - Frisk is able to heal themself using items in the underground, such as a Glamburger, Spider Donut, Snowman Piece, Butterscotch/Cinnamon Pie, etc.Another armor Frisk can use is the “Temmie Armor.” Stick (with Bandage), Tough Gloves (with Bandana), Empty Gun (with Cowboy Hat), Burnt Pan (with Apron), Toy Knife (with Ribbon), Ballet Shoes (with Old TuTu), Torn Notebook (with Glasses), The Real Knife (with The Locket), and the Worn Dagger (with Heart Locket). Weapon skills - Though Frisk is in the pacifist route, they are skilled with the weapons in Undertale around the underground in certain areas, mainly the genocide route.Excellent social skills - Frisk can talk to everyone about their day and can give complete strangers therapy - they can even talk to horrifying melting abominations of barely-alive monsters easily.Unbreakable will - Even if Frisk can reset, in some cases Frisk will be so incredibly determined that they will quite literally refuse to die.Immortality - In the event of Frisk’s death, they can reset to their last SAVE point.Transmutation - Frisk can manipulate the timeline and its events.This power emerged when they first awoke in the Ruins. ![]() The SAVE file can be reloaded to repeat events that occur after it, but NPCs' memories are not completely erased unless a True Reset occurs.
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